Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

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Stipplism allows you to instantly turn any artwork into a stipple (dot) illustration. Unlike raster effects, these are actual vector dots. You can control density, size, and randomness, achieving a look that would take weeks to do by hand.

: Generates live stipple and grain effects with high performance.

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Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

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Stipplism allows you to instantly turn any artwork into a stipple (dot) illustration. Unlike raster effects, these are actual vector dots. You can control density, size, and randomness, achieving a look that would take weeks to do by hand.

: Generates live stipple and grain effects with high performance. astute graphics plugins elite bundle 382 for full

“Cool,” he mutters, chalking it up to sleep deprivation. Stipplism allows you to instantly turn any artwork

“Astute Graphics Elite Bundle 382 – Full. No limits. Just precision. Transform your Illustrator workflow today.” ” he mutters

Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

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GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

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AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

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Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

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