We are living in the golden age of abundance. Never before has so much been produced, distributed, and consumed in such a short span of time. But with this abundance comes a new set of challenges: fragmentation of attention, creator burnout, and the "paradox of choice."

: Passive viewing is being replaced by interactive experiences. Virtual Reality (VR) and spatial computing allow fans to experience live sports or concerts as if they were physically present, even enabling first-person views from the eyes of players. Key Content Segments Entertainment and media outlook: 2015 – 2019

As the industry looks forward, several transformative trends are emerging:

In media production, a "piece" refers to a standalone unit of content or an element within a larger project: