<!DOCTYPE html> <html> <head><title>My GitHub Game</title></head> <body> <canvas id="gameCanvas" width="800" height="600"></canvas> <script> const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); let x = 400; // Simple movement demo document.addEventListener('keydown', (e) => if(e.key === 'ArrowLeft') x -= 10; if(e.key === 'ArrowRight') x += 10; ); function draw() ctx.fillStyle = 'black'; ctx.fillRect(0,0,800,600); ctx.fillStyle = 'red'; ctx.fillRect(x, 300, 50, 50); requestAnimationFrame(draw);
const riftManager = new RiftManager(); let currentDungeonData = null; let currentRiftConfig = null; let enemies = []; games githubio