Gurps | Low-tech Pdf
supplements that might fit your campaign best. Which part of the tech tree are you most interested in? Things like this work fine as PDF only - BoardGameGeek
It introduces rules for status, cost of living, and wages based on historical data. It answers questions that most RPGs ignore: How much does a candle cost compared to a day's wage for a peasant? How does the availability of iron change the economy of a village? gurps low-tech pdf
Even if you don’t play GURPS, the PDF is a fantastic historical reference for any low-tech TTRPG (D&D, Forbidden Lands, The One Ring, etc.). The survival, travel, and economic sections alone are worth the price. supplements that might fit your campaign best
The supplement is a foundational resource for the Generic Universal RolePlaying System, designed to provide a granular, historically grounded toolkit for simulating human advancement from the Stone Age through the Renaissance (Tech Levels 0–4). More than just a catalog of equipment, the work serves as a cross-disciplinary bridge between tabletop gaming and historical archaeology. The Architecture of Technological Realism It answers questions that most RPGs ignore: How
If you have ever struggled to answer questions like, "How much does a suit of scale mail actually weigh?" or "What is the difference between a crossbow and a heavy crossbow in a muddy siege?", this is the digital tome you need. Published by Steve Jackson Games for the GURPS (Generic Universal RolePlaying System) 4th Edition, this PDF is not just a book of equipment; it is an anthropological and technological textbook disguised as a game supplement.