New [exclusive] | Hdrpmicro

Standard shadow maps have resolution limits (typically 4k-8k textures). At microscopic zoom, shadow map texels become visible blocks (aliasing).

have noted that while the pipeline is powerful, some "micro" or reference projects (like the SmallOfficeRayTracing hdrpmicro new

In the context of the Unity game engine, (High Definition Render Pipeline) includes a specific feature called Micro Shadows Standard shadow maps have resolution limits (typically 4k-8k