Iv Av-- 2 -advanced Trial- -glass Atelier- -

Kaelen stood before the Great Forge, his breathing rhythmic, matching the low hum of the glass-furnace. In his hand was a "Blinker"—a raw, jagged shard of unstable Aether-Glass. To pass the trial, he had to reshape the shard into a vessel without it shattering. If the glass broke, the released energy would level the atelier and everyone inside it.

Technical limitation noted in the Advanced Trial log: At high volumes (above 95 dB), the visual dispersion becomes too chaotic, resulting in a white-out effect. The Glass Atelier team views this not as a bug, but as a "dynamic clipping indicator" for the installation artist to use. IV AV-- 2 -Advanced Trial- -Glass Atelier-