Malevolent Planet Unity2d Day1 - To Day3 Public Fixed [updated]

The "Fixed" designation is vital for this build, as earlier iterations suffered from severe engine-level bugs.

Unity’s physics system runs at a fixed timestep (default 0.02 seconds). FixedUpdate is called exactly once per physics tick, regardless of frame rate. For a malevolent planet affecting Rigidbody2D gravity, this is mandatory.

Day 2 focused on "un-breaking" what was lost during previous iterations. Re-enabling Legacy Scenes:

playerRb.gravityScale += gravityIncreasePerSecond * Time.fixedDeltaTime;

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