Marvels.spiderman.miles.morales.update.v3.617.1... Official

| Feature | Description | |---------|-------------| | | Full GPU decompression, reducing load times to <1 second on NVMe SSDs | | Ray Reconstruction | From Cyberpunk 2077’s DLSS 3.5, cleaning up ray-traced reflections and shadows | | Shader compilation stutter fix | Background pre-compilation on first launch; no more mid-swing hiccups | | AMD FSR 3.1 | Frame generation for Radeon GPUs, matching DLSS 3 quality | | Intel XeSS 1.3 | Improved upscaling for Arc and integrated graphics | | Ultra-wide cutscene fix | Native 21:9 and 32:9 support without black bars, even in cinematics | | DualSense haptics enhancement | Improved trigger resistance for web-swinging at 120fps | | Texture streaming overhaul | No more blurry building surfaces when swinging fast |

: Updates in this range often focus on performance improvements, such as Intel XeSS stability, and fixes for ray-traced reflections. System Requirements : Ensure you have at least Marvels.SpiderMan.Miles.Morales.Update.v3.617.1...

: Players will notice improved CPU performance during ray-tracing sequences, specifically addressing stability on AMD RDNA 3 GPUs and performance during crowded street scenes. | Feature | Description | |---------|-------------| | |