Mira | Backroom Casting Upd
The Backrooms' aesthetic is characterized by a distinctive visual style, often described as "liminal" or "non-place." The environment is typically depicted as a vast, featureless expanse of identical corridors, rooms, and hallways, often with faded or peeling surfaces. The color palette is dominated by shades of yellow, beige, and gray, which contribute to the sense of unease and disorientation.
| Metric | Before (v2.2) | After (v2.3) | Observations | |--------|---------------|--------------|--------------| | | 28 % (avg) | 7 % (GPU‑encode) / 22 % (software) | GPU offload dramatically eases load on mid‑range rigs. | | GPU Utilization | < 5 % (software) | 12‑18 % (NVENC) | Still modest; leaves headroom for the VR rendering pipeline. | | Memory Footprint | 1.2 GB | 1.3 GB (slight increase due to overlay library) | Negligible; no memory leaks observed after 8 h of continuous streaming. | | Latency (Live‑Sync) | N/A | 150‑200 ms LAN; 350‑400 ms over typical broadband (30 Mbps) | Acceptable for most collaborative use‑cases; not suitable for high‑speed competitive gaming commentary. | mira backroom casting upd