Multiversus Frame Data !link! -

A discussion of frame data is incomplete without mentioning the input buffer. MultiVersus features a generous input buffer—a system that "remembers" an input for a short window (usually a few frames) before the character is ready to act. This ensures that combos are consistent. If a player needs to act on Frame 1 of their recovery to continue a combo, they can press the button slightly early, and the game will execute the move on the first possible frame.

: This is the window where the "hitbox" is live and can deal damage or knockback. Long active frames are ideal for "edge-guarding" or catching opponents who are trying to dodge back onto the stage. Recovery Frames (Whiff or Endlag) Multiversus Frame Data