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While weapon variety was the headline, the real soul of Build 29 lived in the . Pre-29, Conquest was a linear ticket bleed—capture points to drain the enemy. Build 29 added vehicle spawn dependencies , meaning losing a specific base could cost you tanks or choppers. More importantly, it introduced capture difficulty scaling based on adjacent territory. Flanking became strategic, not just aesthetic.

The primary focus of is significant modding groundwork and enhancements to the game's dialog and trigger systems .

Build 29 and its subsequent Patch 1 (May 20, 2024) addressed long-standing engine-level bugs: