RTGI stands for . Unlike standard ReShade shaders that simply tweak colors or contrast, RTGI simulates how light bounces off surfaces in real-time. It uses the game's depth buffer to calculate where light should hit, where shadows should fall, and how colors should "bleed" from one object to another.
Because it only knows what is on your screen, objects can sometimes "flicker" or lose their shadows at the very edges of the monitor. Version 0.36.1 introduced refined "backface" estimation, which helps the software "guess" what the back of an object looks like to make shadows more consistent when you move the camera.
Even with "Extra Quality," version 0361 has quirks.
RTGI stands for . Unlike standard ReShade shaders that simply tweak colors or contrast, RTGI simulates how light bounces off surfaces in real-time. It uses the game's depth buffer to calculate where light should hit, where shadows should fall, and how colors should "bleed" from one object to another.
Because it only knows what is on your screen, objects can sometimes "flicker" or lose their shadows at the very edges of the monitor. Version 0.36.1 introduced refined "backface" estimation, which helps the software "guess" what the back of an object looks like to make shadows more consistent when you move the camera.
Even with "Extra Quality," version 0361 has quirks.