Would you like a or a suggested first 20-turn plan for a specific faction?
, sharpened and more aggressive, didn't just stumble into his lines; it maneuvered with a newfound, lethal hunger. rome total war 2 radious mod
| Feature | Vanilla Rome II | Radious Mod | | :--- | :--- | :--- | | | Slow, prolonged melee grinds. | Fast, high lethality. Rout often within 30-60 seconds of contact. | | Economy | Tight; limited armies per faction. | Generous; low upkeep, high income. Many free upkeep garrison units. | | Unit Rosters | Historically themed, with defined faction strengths/weaknesses. | Enormous, homogenized. Almost every faction gets swords, spears, pikes, shock cav, archers, skirmishers, and artillery. | | AI Behavior | Cautious, defensive. | Highly aggressive. AI constantly builds armies and declares war. | | Garrisons | Small, tier-dependent. | Large, free-upkeep garrisons in every province, often including elite units. | | Recruitment | Single unit per turn (per province). | Multiple units per turn; higher recruitment slots. | Would you like a or a suggested first