: If you are experiencing crashes during gameplay or menu transitions, try setting ZCULL Accuracy to Approximate (Fast) under the GPU tab.
RPCS3’s PPU recompiler works asynchronously. While the main thread is executing already-compiled code, background threads are compiling upcoming blocks. If the main thread requests a block that hasn’t finished compiling yet—and the compilation fails silently or is delayed—the lookup returns 0x0 .