Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

Tek-072 Uncensored Leaked -Mosaic Destruction V... Tek-072 Uncensored Leaked -Mosaic Destruction V...

Tek-072 Uncensored Leaked -mosaic Destruction V... -

In Japan, the law (Article 175 of the Penal Code) mandates the obscuring of genitalia in adult media. “Tek‑072” deliberately flouts this norm by presenting scenes where the mosaic has been digitally removed after filming, a process sometimes referred to as “mosaic destruction.” This decision sparked debate among regulators, broadcasters, and fans.

As Akira and Kenji navigated this complex web of relationships and events, they began to realize that The Mosaic's true intentions were far more sinister than they had initially thought. The entity's influence was not only shaping the Japanese drama series landscape but also threatening to destroy the very fabric of the entertainment industry. Tek-072 Uncensored Leaked -Mosaic Destruction V...

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

Tek-072 Uncensored Leaked -Mosaic Destruction V... Tek-072 Uncensored Leaked -Mosaic Destruction V... Tek-072 Uncensored Leaked -Mosaic Destruction V...
Levels

- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only

Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change

Tek-072 Uncensored Leaked -Mosaic Destruction V... Tek-072 Uncensored Leaked -Mosaic Destruction V... Tek-072 Uncensored Leaked -Mosaic Destruction V...
Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

Tek-072 Uncensored Leaked -Mosaic Destruction V... Tek-072 Uncensored Leaked -Mosaic Destruction V...
GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

Tek-072 Uncensored Leaked -Mosaic Destruction V... Tek-072 Uncensored Leaked -Mosaic Destruction V... Tek-072 Uncensored Leaked -Mosaic Destruction V...
AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

Tek-072 Uncensored Leaked -Mosaic Destruction V...
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

Tek-072 Uncensored Leaked -Mosaic Destruction V... Tek-072 Uncensored Leaked -Mosaic Destruction V... Tek-072 Uncensored Leaked -Mosaic Destruction V...