You want to swap out a single character's animation frame in a published game.
A tool that extracts one sprite at a time is useless. You need batch processing to export 1,000+ frames in seconds. texture atlas extractor
If you want, I can provide: a compact reference script (Python + OpenCV/Pillow) implementing the core extractor, or an example GUI workflow for manual correction—tell me which. You want to swap out a single character's
. If the original source files are lost but the game files remain, an extractor allows developers to reclaim the individual pieces. They are also used by artists to study how professional assets are packed or to modify specific elements of a UI without needing the original project workspace. Popular Tools TexturePacker: texture atlas extractor