V1 1 4-rune: The Last Of Us Part I Update

: FSR 3.1 allows frame generation to be used independently of the upscaler, meaning players can theoretically use NVIDIA DLSS for upscaling while using AMD's Frame Generation to boost FPS. Performance Review & Analysis

Naughty Dog’s PC port of The Last of Us Part I has had a rocky road since launch, but with each patch, the experience inches closer to the masterpiece fans remember. The latest update, now available via RUNE , continues that trend with a mix of performance fixes, stability improvements, and behind-the-scenes optimizations. The Last of Us Part I Update v1 1 4-RUNE

Given that The Last of Us originated on PlayStation, controller support is vital for many PC players. The v1.1.4 update includes fixes for the PlayStation DualSense controller, specifically resolving an issue where haptic feedback would fail to engage correctly after transitioning from a cutscene back to gameplay. Mouse input has also seen minor adjustments to reduce instances of micro-stutter when aiming, a complaint often raised by keyboard-and-mouse purists. : FSR 3

The v1.1.4 update for on PC, released on January 24, 2025, represents a significant technical milestone for the game's ongoing optimization. While the "RUNE" designation often refers to a specific distribution group in community circles, the official focus of this version is a major leap in performance technology, specifically for users of modern graphics hardware. Key Feature: AMD FSR 3.1 Support Given that The Last of Us originated on