VXP Games targets casual and mid-core players who want approachable, low-friction entertainment. As an indie outfit, it competes with many small studios by focusing on quick development cycles, niche polish, and community feedback rather than large marketing spends.
Enter VXP. The NMS codec could compress audio files (sound effects and background music) down to incredibly small sizes (5-10kb per second) without completely destroying the audio quality. It was the perfect middleware for mobile game developers.