If you see footage of WWE '13 on a PSP today, you are likely looking at a . The PSP modding community is incredibly active, using the engine of SmackDown vs. Raw 2011 as a base to build a "WWE '13" experience.
The immediate question for any PSP port of a major console title is usually, "What did they cut?" Surprisingly, the kept the core structure intact. It did not feature the full "Predator Technology" (which allowed for fluid chain wrestling and catching finishers) due to the PSP’s hardware limitations. However, it retained the fast-paced arcade wrestling that defined the franchise. wwe 13 psp game
When WWE ’13 was released in October 2012, it was marketed as a love letter to the "Attitude Era." While console players on PlayStation 3 and Xbox 360 enjoyed a revolutionary "Attitude Era Mode" with recreated audio and slick graphics, a different story was unfolding on the PlayStation Portable (PSP). If you see footage of WWE '13 on
The absence of JR’s "Stone Cold! Stone Cold!" call is a noticeable hole, but given the UMD’s 1.8GB capacity, it was an understandable cut. The immediate question for any PSP port of
Instead, the game relies on: