Zipling 3d Video — Fix

ffmpeg -i input_3d.mkv -filter_complex "[0:v]stereo3d=sbs2l:abl,setpts=PTS-STARTPTS[v]" -map "[v]" -c:v libx264 -crf 18 output_fixed.mp4

or intentionally "mantling" (grabbing a ledge) just before hitting the ground to force the game to reset its physics calculations. Quick Technical Checklist for Zipline Video/Code: Unity/Unreal: Ensure you disable Use Gravity on the player's Rigidbody during the zip duration. zipling 3d video fix